Chapters 4 & 5 and Readings Summary
Chapter 4: Color Sense
·
Color has tremendous storytelling power
o
Expresses emotion, motivation and even the
entire meaning of a piece
Color Vocab: Hue, Saturation and Value
·
Hue:
refers to the common color name such as red
·
Saturation:
the intensity or purity of a color
o
Highly saturated = vibrant and bright
o
Low saturated = dull and almost grayish
·
Value:
The relative lightness or darkness of a color – how much light the color is
exposed to
Create a Color Script
·
A Color
Script is a sequential visual outline of how you intend to use color in
your animated film
o
Balance what looks right in your individual
scenes and what helps to enrich the story
o
Decide what color your story would be if it
could only be one color – goes hand in hand with the theme
§
Ask: how does your film feel?
§
What is the overarching central mood of your
film?
§
Is it strong enough to base the film’s palette
around?
·
A Pre-color
script is your storyboard represented by a series of single colors, one for
each board – can be repeated
o
Identify the key moments in the story that will
require color for emphasis
o
The color your chose in the rest of the film
should act to support those moments as best they can
·
Choosing the right hue, saturation and / or
value for key moments will help to amplify the emotion that you’re going for
and clarify intent
·
You can assign to a color any meaning – you have
to simply define and establish it and be consistent
Supporting Colors
·
Treat key moments as the stars and choose colors
that act as supporting characters
o
Avoid hue, saturation and value levels that
compete for attention with star’s key scenes
Color Me Awesome
·
Using the PCS, work out the colors for each
board and then select colors for the supporting cast of characters,
backgrounds, & props
o
NOTE:
§
Print = colors are created by mixing pigment
(CMYK)
·
Mix too many together and you’ll get black
§
Motion = light is used to mix color (RGB)
·
Mix too many together and you’ll get white
·
Tip 1:
Limit Your Palette
o
In animation, movement and the passage of time create
the need for a continuous and clear focal point
o
You want the story to read quickly and
consistently from scene to scene
o
In choosing color, less is more!
o
Limiting the palette will allow the viewer’s eye
to quickly process the moving images and focus on what is most important in the
story
·
Tip 2:
Support (Don’t Upstage) Your Subject
o
Don’t add too much color to the backgrounds and
props when you have a colorful moving subject – need space to breathe – should be
supported not upstaged
o
Design an open area around your star or white space
o
Using high contrast or complimentary colors will
also limit visual competition – helps to solidify figure / ground relationships
around the subject and will make it pop
o
High contrast = important for kinetic type,
logos and broadcast graphics because words take longer to comprehend than
objects which require clear figure ground relationships
·
Tip 3:
Select One Thematic and One Accent Color
o
Picking a dominant thematic color gives you a
basis on which to establish your palette and offers viewers a theme through
which they can experience your piece
o
Once you’ve established the thematic color,
focus on picking an accent color
§
Complementary, analogous, colors next to each
other on the color wheel
§
Choose carefully and early!
·
Tip 4:
Use Saturation Mindfully
o
Saturated colors are energetic and steal the
spotlight if used in the wrong place
o
Use when you need a character or story point to
pop
o
Save them for when they will help focus the eye
and move the story
·
Tip 5:
Use Surprise Color for Punctuation
o
Surprise color = one that differs so much from
the overall palette that it jars the eye
o
Can enliven your work, tie together a key idea
and trigger the climax of the story
o
Very powerful, use with great restraint
·
Tip 6:
Design for Movement
o
Identify what will be moving and what will
remain still in each of your boards
o
Make sure the colors in the backgrounds and
still objects don’t compete with the colors in the moving subjects
o
Goal = to draw the eye towards the subject
o
Desaturate colors in the backgrounds / still
objects
·
Tip 7:
Make Your Own Rules
o
Color is complex!
o
Uncomfortable combinations and new kinds of
usage may make for interesting design
o
Make your own rules – just be consistent so the
piece is unified
Chapter 5: Weird Science
– Experiment with Animation
·
Experimentation is an essential step in getting
the most out of the animated process and help you to discover the defining
moment in your story
o
Also called research and development
Find Your Weird
Science
·
Mess around, test limits, learn something new
that’s difficult or risk leaving behind a crucial element in your story
The Importance of
Creating “Bad” Art
·
Create bad art – forget about color choices, go
against your instincts with design technique - make a mess
o
Make rain fall upward, make grass neon pink,
layer on effects like icing
o
You will learn a ton and may even incorporate
these bad ideas into the final project – audiences react to bad ideas as some
of your best
o
You are most creative and inventive when you
relax and don’t worry what people are going to think
Work on the Edge of
Your Skill Set
·
Trying to improve at things that you genuinely
stink at and not judging yourself for stinking, may be the secret to a
fulfilling artistic life
o
Work within your area of expertise but just at
the edge of your skill set where you get uncomfortable from lack of
experience or lack of ability in an area
you stink
o
Go beyond your current comfort zone
o
Ask yourself:
§
Where are the gaps in my skill set?
§
What areas of your craft do I feel the need to
investigate?
o
Now fill those gaps – take the time to experiment
o
It’s in those uncomfortable processes that you
may find key to your artistic greatness and perhaps even crack the secret to
failing better
Personal
Experimentation Heaven
·
It’s often the unpaid personal projects that
further your craft, keep the creative fires burning and even bigger things for
your career
Make the Work You
Want to Be Hired to Do
·
When a designer or animator gets known for doing
something well, clients come running for specifically that one thing
·
Macro Study = filmic title sequences with dark,
suspenseful soundtracks and close-up images of everyday objects shot with a
macro lens
Personal Projects Pay
Off in Unexpected Ways
·
Remember to treat your personal projects with
the same professionalism as the work you’re getting paid for
Your Film’s Experimentation
List
·
Within each frame of your completed storyboard =
areas that could benefit from experimentation
o
Create a graph with each scene’s number on the
left side and series of columns at the top with areas you might experiment with
for those scenes
o
Technique, design, movement, transitions,
sources and sound = good areas where you might experiment
o
Sometimes the best way to experiment is not to
invent new ways of doing things but to be influenced by something you’ve seen
before and love
Transitions, A Case
Study
·
Your experimentation list should include
transitions – they become the story
Movement, A Case
Study
·
The word “animation” is derived from the Latin
word “anima” which means soul.
o
It is essential to do animation experiments with
key characters, assets and camera moves to feel out which tools work best to
get them moving the way you want
Wikipedia – Stop Motion
·
Stop Motion: An animation technique that
physically manipulates an object so that it appears to move on its own.
o
Object is moved in small increments between
individually photographed frames – creates the illusion of movement
§
Clay figures, dolls, humans, household items,
sequential drawing
·
Stop motion is often confused with the time
lapse – when still photographs of a live scene are taken at regular interval –
appears to be moving faster at normal speed
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