Chapter 6 & 7 Summary || Inspiration
Inspiration
Effective Sound:
I thought this was a great example of effective sound used in a stop-motion animation because it not only uses a techno-like song which goes with the transformer theme, but also uses amazing sound effects - it's almost like you can hear every single move each transformer is making!
https://www.youtube.com/watch?v=1qTI82Lrw88
I found this stop motion to be so powerful because it didn't use music...the sound effects are so realistic the viewer almost forgets that it isn't real!
https://www.youtube.com/watch?v=GSzCLf8tjP4
Effective Text Animation:
I thought this was very interesting to watch...great use of typography and smooth transitions for a stop motion!
https://www.youtube.com/watch?v=W-UJJqdXvks
This was a cute and clever way to use text (no pun intended) in a stop motion!
https://www.youtube.com/watch?v=Snj_kdbar2Q
Sound Ideas
Effective Sound:
I thought this was a great example of effective sound used in a stop-motion animation because it not only uses a techno-like song which goes with the transformer theme, but also uses amazing sound effects - it's almost like you can hear every single move each transformer is making!
https://www.youtube.com/watch?v=1qTI82Lrw88
I found this stop motion to be so powerful because it didn't use music...the sound effects are so realistic the viewer almost forgets that it isn't real!
https://www.youtube.com/watch?v=GSzCLf8tjP4
Effective Text Animation:
I thought this was very interesting to watch...great use of typography and smooth transitions for a stop motion!
https://www.youtube.com/watch?v=W-UJJqdXvks
This was a cute and clever way to use text (no pun intended) in a stop motion!
https://www.youtube.com/watch?v=Snj_kdbar2Q
Sound Ideas
Let Sound Lead Story
·
In production, sound is an afterthought
o
Waiting until the middle / after animation to
determine the soundtrack = missed opportunity
·
Lead with sound!
o
Let it be the primary compass for your
storytelling
Diegetic and
Non-Diegetic Sound
·
Music and audio = 80% of the work – Karin Fong
·
Diegetic
Sound: comes from sources that are visible on-screen (or implied by
action off-screen) and that come from the physical world
o
Ex: A dog’s bark, a creaking door, most
dialogue, musicians, radios
·
Non-Diegetic
Sound: sounds whose source neither is visible on the screen nor has
been implied to be present in the action
o
Ex: Sound effects that are not natural to
objects in the scene, music score, any off camera narration or dialogue
o
Is surreal to the action yet aims to enrich what
is happening on screen
·
Animation uses both and can even morph one into
the other
o
Ex: crying baby – you see them and know they are
upset and it grows loud enough to break a glass
o
If it morphed into a lion’s roar or ambulance
siren = diegetic à
non-diegetic
Sound Effects
·
The first step in adding sound effects to a film
= make a list of where you’d like to add them – then cut the list in half
o
Restraint = key!
o
Can enhance the story but overuse will leave the
film suffering
·
A proficient user of sound effects is quite the
poet – great restraint, a knack for metaphor and love of surreal
·
Search for a surreal sound that might embody
what you’re trying to express
Music as Sound
Effects
·
Some of your sound effects might not have to be
“effects” at all
·
Could be more effective as music in some cases
o
Ex: Jaws – Dun-dun
Music
·
Can determine the emotional tenor of the story
o
Sets the rhythm for scenes – guides the audience’s
journey
o
Can be added elegantly so it’s barely noticed or
put front and center to announce mood changes and express the overall attitude
Score to “Theme”
·
Find or create a song to style the thematic
basis of your music soundtrack
·
Stage = “Temp (temporary) track”
o
Don’t get married to music you can’t get the
rights to
o
Purpose is to establish the feeling you’re
looking for
o
Use that track to dig in for other songs that
might represent the emotion of various scenes in the project
·
Look for tracks that best represent your main
character
·
The songs will help to define the theme and tone
you set out to achieve – should inspire you to create / acquire final songs
that you can get rights to
Consider the Music of
“Silence”
·
Less is more
·
Atmospheric music = a stripped-down hum from
your soundtrack / a subtle rhythmic drone – adds personality to the scene
·
Advantage = feels like a breather for the
audience – where they can experience the story on their own while you give them
the slightest sense of your intended direction
o
Good sound design = undetectable – silent music
provides an opportunity to integrate the soundtrack seamlessly while also
raising the emotional environment
Score Against
·
Contrasting music choices place the audience in
and uncomfortable spot and lets them know that something off is about to happen
– keep your eyes wide open!
Dialogue
·
“The best advice for writing film dialogue is
don’t” – Robert McKee
·
If you haven’t found a way to express a thought
visually, then you haven’t tried hard enough
o
Match every line of dialogue to the personality
of the character you have speaking it
§
Every line given to them should reinforce the
traits you’ve given them
§
Once reading through, you should be able to tell
exactly which character said which line
o
Make your characters speak as naturalistic as
possible
§
Indulge in the fine art of subtext – text with
suggested, subtle meaning
§
Can be funny – forces audience to follow the
story more attentively
§
It is a more clever and interactive way to write
o
Use dialogue to set the mood of your scenes
§
Tense moments, people tend to speak in shorter,
clipped sentences
§
Lighthearted moments people speak in an almost
musical way – overboard with details
·
These details are important for internal
monologues too – the inside of the character’s brain is a character too
o
It needs all the personality-driven naturalistic
traits just like a character does
Narration/Voice Over
for Motion Graphics
·
The script must be so simple that there is no
room for misinterpretation and brief enough (given the time limit) that there
should exist no words except those absolutely necessary to getting your point
across
·
While writing your message, you must be
simultaneously conceptualizing images and sequences that will best match your
words
o
Mental storyboarding = key to writing narration
that will work in final edit
o
Write brief & clear but also visually
·
It may need to be slowed down or lines should be
modified / removed to stay within the time length
o
This also provides clues to where effects &
music naturally fall
·
Next, move on to determine what music will be
played before, during & after the narration
o
Reminder: Music should complement, not compete
with the narrator’s voice!
·
“The pace
of the voice drives things, type sits at the center, and design is the spoonful
of sugar that helps the medicine go down…” – Patrick Clair
·
For design and animation, ask yourself how
typography, icons, characters, photographs & video may fit to best tell
your story
o
The big idea & message will determine the
media you choose and how it will look
A Final Word on
Timing
·
Timing is everything!
·
You will quickly learn that placing a sound
effect or music cue a few frames off could be the difference between an
emotionally satisfying sound & one that distracts / works against what
you’re going for
o
Carefully consider if the placement packs the
maximum emotional punch
Chapter 7. Design
Wonderland: World Building and Environmental Design
·
Once you introduce the audience to your animated
world, you must commit or you could risk losing them forever
o
EX: Families live in marshmallow houses – there
should be a slight bounce in their steps on the way to the kitchen
o
“Continuity
issues are a major pitfall of creating new environments in animation, so
artists have to be extra careful to stick to the rules they have created. This
is especially important in big story moments – it’s critical that story agrees
with rules you’ve set up.” - Brooke Keesling – award winning filmmaker
& educator
o
The audience will follow whatever wackiness you
throw at them and they’ll take it very seriously so long as they feel that
you’re doing the same
Designing the Rules
·
First, establish time & place à then the physical,
social & visual laws
o
These “laws” provide consistent foundation and
give your world a sense of authenticity
Your World’s Time
& Place
·
Animated environments can range from real-world
settings to a mixture of reality and fantasy to full-on fantasy
o
When defining the era, consider technology and
other factors that vary greatly across decades
o
Choose the time & place that will help
create the best story – fill environment with details that facilitate
interesting conflicts
o
Details of time & place work to elevate the
conflict – the world can provide an organic roadblock
Your World’s Physical
Laws
·
Understanding physical laws will provide you
with a reference to turn Earth’s physical laws upside-down for your story
·
Consider whether or not creating a new physical
law will enhance or detract from your story
o
Don’t just do it because it seems cool, do it
because it’s meaningful to telling the story
·
“Even the
most amazingly inventive environments can ruin a story if they compete with the
main characters and diffuse the key ideas of the story.” – Keesling
Your World’s Social
Laws
·
It is also important to dig into Earth’s history
– a bunch of mind-bending social norms have existed in various places that can
provide you with inspiration for your invented world
o
Take advantage of how those new social norms can
enhance your story
Your World’s Visual
Laws
·
The success of your animated story depends on
the tone set by your visual world
o
Space, line, shape, color, contrast, &
texture are all visual aspects you can create laws for in order to enhance your
narrative and distinguish your story from others
·
Consistent & mindful visual choices made
when designing your environment will strengthen your story
On Motion Graphics
& Branding
·
Brands are products, services & offerings
that are organic, breathing entities
·
Once you’ve studied the core values of the
brand, you can begin to design a world around it
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